Shaintar_J&L_Rangers of Haven

Strange Days Afoot

Mission Assignment

Rangers of Haven saw to personal matters and professional duties around Haven.

Maeve trains with her horse Justice. Justice becomes a combat trained horse.

Alraune looks for someone to teach cosmology. Finds a particularly harsh teacher. In doing so she gains a better understanding of cosmology.

Edwin looks for a woodsman to help with cosmology. He is unsuccessful in learning much more about survival. During traning, Edwin hit his head pretty hard. He begins have a dream every night of possibly prophetic content.

Sehvik sets out to the market. Of certainly impossible luck, Sehvik acquired Shayakar Leather Armor. Sehvik then set out to help Maeve in the training of Justice.

Ashrem trained his knowledge of persuasion and leadership. Later in the day through efficient management of resource and personnel, Ashrem discovered Red Store operatives within Sgt Parnissuss ranks that were purposely mismanaging resources to steal goods. Ashrem was promoted to Corporal.

Report filed by Ranger Sehvik

We are ordered to report back to Sgt Parnissuss. We meet a newly transferred Ranger, Alraune the Bloodrose. After amusing conversation about who Alraune will share her bed with, Maeve agrees to keep her company. Kazdan reports that there is a hole in the Veil. Creatures of lightning and wind are coming out. Dregordian separatists are allied with a Path Master Druid who has gone completely mad. He’s used an artifact to connect with a Storm Wraith. A full report of the events of last session is given to Kazdan and Parnissuss. We have encountered similar manifestations as the ones in Kazdan’s reports, but far away from where this all began (Nearside island). A phrase used was The God Strike Tempest.

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Dark and Darker

Mission Assignment

Strange goblinesh raiders are hitting smaller communities near Haven; the Rangers need to check it out and deal with the threat.

Report filed by Ranger Sehvik

Parnissuss wants Haven Rangers to investigate an unsettling group of goblinesh raiders. We follow tracks to the town of Bently. It takes the better half of the day.

Maeve senses corruption and darkness on the trail. In the town of Bently, we find Troglodytes attacking the towns people, not with weapons, but with teeth and claws. Battle ensues to protect the towns people. Soon a troll enters the town who seems impervious to normal attacks. The Troglodytes are quickly stamped out by Edwin and Priestess O’Halloran. Edwin and Sehvik keep the troll pinned down by well placed attacks, Maeve and Ashrem use magic and fire to weaken the troll. The troll’s dirt nap was inevitable against the forces of good.

The troglodytes have a grey strip of cloth around their wrists. On it, a very symbol in dried blood. The symbol is crudely simplistic. It’s a troglodytes version of a woman’s face. Maeve believes they are devotees of some entity in the Church of Vainar and the Thirteen, from Shaya’Nor. They may be in service to a necromancer.

A townsperson of Bently, Penelope, believes she knows of a burned down village that may be a base of operations and give the group instructions. Travel takes another half day.

The Rangers travel to the burned town. All three moons are almost full, given a view of the town. The Rangers camp outside. Ten minutes into the 13th hour, two evil screams come from the town. Nothing else. At dawn, the party moves on the town. Zombie like creatures roam the town. The party cannot allow this and engage. During battle, a screech like the one from the previous night rips through town.

A necromancer with two leech man enter the frey, badly wounding Maeve. Her cry incites momentum in the party. Sehvik, relinquishing all sense of self preservations sprints into the light. The act incites a Greater of Shaintar to come to the party’s aid. A galloping unicorn leaps from Sehvik’s now white silver blades.

At the sound of Maeve’s cry, Edwin recalls an earlier state of mind and goes berserk. He ignores the remaining zombies and charges the necromancer. With a vicious cry, his now white silver flail crushes the vile woman of dark magic.

A leech man turns and feeds off the blood of the necromancer. Sehvik follows up behind and ends the leech man.

There are two wells with a supernatural conduit. Ashrem and Maeve are both disturbed. Someone of higher power should be found to come and destroy them.

Additional Information:
This scenario ties into one run for the Rangers of Tolm; it represents the earliest crossover incidents with the Accursed lands.

Important NPCs:
Penelope (Tanner, romantic interest for Ashrem)

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From Bad to Worse

Mission Assignment

New Rangers and Ranger Trainees arrive at the recently opened outpost in Haven. They are immediately sent to investigate the rather sketchy business of the mercenary group known as the Hard Hunters.

Report filed by Ranger Sehvik after review by Ranger First Class Kazdan

Ashrem, Edwin, and Sehvik have arrived at Haven. Sergeant Parnissuss introduces Ranger First Class Kazdan who is staying for a couple of days on an investigation. Maeve O’Halloran, Priestess of Light, is present as well and will be accompanying Ashrem (full grey cloak), and two grey cloak trainees, Edwin, and Sehvik. Seargent Parnissuss has asked us to see Jeanne. She is the Chief Constable and maintains an office near the docs. She has a request.

The constable (Jeanne) hired some mercenaries called the Hard Hunters to deal with the Salt Spray Bandits who have been causing some trouble and stealing supplies from ships. The mercenaries finished the job and had taken only three prisoners. The mercenaries claimed to have killed the rest. It is odd because the bandits didn’t need to be killed. They would not be devoted to the death over stolen cargo.

One of the captured prisoners is a goblin named Viz. He says he was knocked unconscious and doesn’t know much. It has been assumed that Viz is not telling the whole truth. He claims that most surrendered and he was knocked out. The bandits are local and based out of Haven. The constable would like Rangers to address this and find out what really happened to the missing bandits.

Kole Macy is the Salt Spray bandit leader.

We go down to the cells and interrogate Viz. They were scouting for good marks. George, Hermin are the other bandit prisoners.

After intimidating pressure from Ashrem, Viz reveals that he overheard mercs talking about a deal with Adam Kavenaugh. His description of the mercs: charcoal cloak with red trim. Their leader is a “pretty big man.” Viz gives other descriptions.

Kazdan believes the other bandits were not killed, but taken to be sold as slaves.

The Hammerball Haven is an inn and tavern (one devoted to the increasingly popular bar game of the same name) and happens to be our next stop. The Hard Hunters are just inside the inn. A man matches the description of Colm Massey and orders a round for everyone. He gloats about a recent success, having lots of money to throw around. While most of the Ranger crew stealthily enter (sans Edwin; he creates a scene at the bar as his belly rumbles audible and begins stuffing his face). Maeve approaches Massey directly, asking if he was the one who stopped the Salt Spray Bandits. He confirms and continues to boast.

Kazdan walks up to Massey and whispers, “Kavenaugh wants a word,” then walks out. Massey is temporarily dumbstruck and walks outside. Kazdan convinces Massey through clever dialogue to go directly to Kavenaugh despite Kavenaugh’s previous command to never visit.

Sehvik and Ashrem begin to track Massey out of a stable. At this point, both individuals agree that Kazdan, seemingly well informed, is more than he appears, but there is little time to investigate now. Kavenaugh first.

Maeve, Edwin, and Kazdan make it out of the inn without much notice or violence (later revealed by GM that the encounter was expected to turn into a bar fight). They catch up to Sehvik and Ashrem, following a trail left by the thief.

Following Massey the group arrives at a fort. By the looks of their livery, a dangerous criminal organization called the Red Store is stationed there. Massey goes in and as the gate closes, you hear his screams….then his horse’s….finally, a roar. Is that a minotaur?

A fiery-winged woman flies up out of the fort looking around. Maeve, hatred in her eyes, immediately fires a crossbolt and lands a hit through her thigh. The woman of Flame recovers and sinks back into cover of the fort.

The group charges with Edwin the Ogre in the lead. Battle commences, full on, face up…brash, bloody conflict. The Ogre soars over the fort walls with Sehvik on his back. Ashrem throws a guard off the wall using an invisible force. Sehvik gets the drop on a guard, rapier to the throat. Kavenaugh tries to take the mind of the Orge, but fails and runs inside. The fiery-winged lady throws a cone of fire, but no harm is done. Maeve tries to force open the fort door but is unsuccessful. Kazdan arrives to the door with Maeve. Edwin approaches the minotaur and hits hard, wounding him. Maeve climbs the wall with Kazdan’s assist. The group gangs up on the minotaur. Eventually, the Grey Cloaks’ combined effort wears down the Red Store guards and the woman of Flame—who, overzealous and confident, dies by the hand of Maeve O’Halloran, Priestess of Light, servant of Archon.

In the death spiral, Edwin captures a guard. Cavinoff gets away via underground tunnel. The chase begins!

Additional Information:

Ranger First Class Kazdan was played by MMK of Savage Mojo fame; he will now be the Grey Lantern for Haven and the surrounding area.

Important NPCs:
Sergeant Parnissuss – Commander of the Haven Ranger Outpost

Chief Constable Jeanne – Head of Haven’s local constabulary.

Viz – Former member of the Salt Spray Bandits, now a helper-about in the Haven Outpost.

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